[MW12] Beta Map Mods and Open Areas
NFSMW12 Beta Map Mods and Open Areas
by SwiftZC33S, Ponter and PolySoupList and others
DOWNLOAD (folder): https://drive.proton.me/urls/DWES8SJQH0#NeEJPBdXROoX
ALTERNATIVE DOWNLOADS (zip files):
Main Mod Files only: https://www.mediafire.com/file/aot789hat7whrdk/MapModBetaAndOpenAreas.zip/file
Optional Minimap for cut areas: https://www.mediafire.com/file/r9rk9jvtf3gca6t/Optional_Minimap.zip/file
Optional "Ferrara" Pursuit Breaker in Downtown: https://www.mediafire.com/file/jldteycpatcrci2/Optional_PursuitBreakerDowntown.zip/file
Screenshot gallery: https://imgur.com/a/nfsmw12-beta-map-mod-screenshots-9lpgOsf
ABOUT
This map mod combines Open Alleyways & More (https://nfsmods.xyz/mod/3794) and Trees in Downtown Fairhaven (https://nfsmods.xyz/mod/4761) and adds:
- Extra open areas
- Police Station garage
- Beta: Cut alleyways in Downtown
- Beta: Three garages in McClane and Downtown
- Beta: Animated flags, some signs and water features
- Beta: Boat and cruise ships
- Beta: Animated excavators in the McClane Construction Site
- Beta: Pursuit Breaker in Downtown (optional download)
- Beta: Cut Areas - Iron Mine, Preacher Lane, Maplewood Lane, Under Construction/Fairhaven Luxury Homes, Stone Drift Lane, Seneca Trail Road.
- Beta: Animated boat in McClane (Pontiac Firebird jackspot area)
- Beta: Flying helicopter in Downtown (Ford F150 jackspot area)
- Car repair spots in Iron Mine, Preacher Lane, Under Construction, Seneca Trail Road.
-----Added 22 October 2025 -----
- Beta: Chance Street extension/custom connector road to Stone Drift Lane (enter via Chance St/Kruger Ave in McClane)
YOU NEED THE TERMINAL VELOCITY DLC TO ACCESS THE NEW CUT AREAS!
-------------------------
Only beta content that causes minimal interference with normal gameplay has been restored. Some things don't have collision, this is intentional. Beta content is taken mostly from Sven, FGH, HAWAII_MAIN_PC, anything.
INSTALL
Copy all .BNDL files to the Need for Speed Most Wanted\HAWAII folder and overwrite.
CREDITS
Ponter - Open Alleyways, Police Station garage, Babuleh model, new location planning for Cut Areas, Stone Drift Lane, Chance St extension/custom connector road
PolySoupList - Downtown Trees, cut alleyways, cruise ships, Bouncy Yaris
Enksx1 - help with UV mapping and texturing, animation fixes
BrokenPoliceCar - help with UV mapping and texturing
CrayonChewer - airport access road, help with Seneca Trail Road
DGIorio - Blender import/export tools. The only reason we're able to make these mods.
[WORKS IN PROGRESS/PLANNED]
Wildcat Trail Road
Additional connector roads
General improvements
Comments
FrothyBoard25 (October 26, 2024 @ 13:41)
Can you make E3 Geldy SkyBox to be Accurated in the game like the beta build?radracer (October 12, 2024 @ 02:57)
I replaced the files in Hawaii and now it doesn't boot then I replaced the original files and it still doesn't boot. I don't want to reinstall because I have mods already installed. does anyone have a non modded Hawaii file?
MrArbuckleCustomAccount (October 03, 2024 @ 09:58)
also textures and materials be improved
MrArbuckleCustomAccount (October 03, 2024 @ 09:53)
Is there will be may 19 2012 cut areas in nfsmw 2012?
SwiftZC33S (October 03, 2024 @ 01:27)
Currently working on most of the cut beta areas, eg fairhaven homes/mine/connector roads. The biggest slowdown is having to fix the UV mapping as most of the UVs are not suitable for final game textures & materials. They were set up to use the generic dev texture. To do a good quality job it takes a lot of time, rather than just importing beta stuff to blender and immediately exporting it with minimal changes. There is also custom modeling work to do so everything connects up. The airport will be kept too.Download
3dc8ba-LINK_AND_INFO.zip (Size: 1.51KB) Latest Version
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39b055-LINK_AND_INFO.zip (Size: 879 bytes) Old Version