[MW12] Beta Map Mods and Open Areas

NFSMW12 Beta Map Mods and Open Areas
by SwiftZC33S, Ponter and PolySoupList and others
DOWNLOAD: https://drive.proton.me/urls/DWES8SJQH0#NeEJPBdXROoX
ALTERNATIVE DOWNLOAD LINK IF PROTON DOESNT WORK: https://mega.nz/folder/GAIVzC7R#1WUzOajvw0g1OAZQC8GMIQ
The download link includes a Location Map, showing open areas (red) and garages (green), and a short video on how to access the new cut areas via Hughes International Airport.
ABOUT
This map mod combines Open Alleyways & More (https://nfsmods.xyz/mod/3794) and Trees in Downtown Fairhaven (https://nfsmods.xyz/mod/4761) and adds:
- Extra open areas
- Police Station garage
- Beta: Cut alleyways in Downtown
- Beta: Three garages in McClane and Downtown
- Beta: Animated flags, some signs and water features
- Beta: Boat and cruise ships (static - can't animate them yet)
- Beta: Animated excavators in the McClane Construction Site
- Beta: Pursuit Breaker in Downtown (optional download)
- Beta: Cut Areas - Iron Mine, Preacher Lane, Maplewood Lane, Under Construction/Fairhaven Luxury Homes
-----Added August 2025 -----
- Beta: Animated boat in McClane (Pontiac Firebird jackspot area)
- Beta: Flying helicopter in Downtown (Ford F150 jackspot area)
- Beta: Stone Drift Lane part 1
- Car repair spots in Iron Mine, Preacher Lane and Under Construction.
YOU NEED THE TERMINAL VELOCITY DLC TO ACCESS THE NEW CUT AREAS!
-------------------------
Only beta content that causes minimal interference with normal gameplay has been restored. Some things don't have collision, this is intentional. Beta content is taken mostly from Sven, FGH, HAWAII_MAIN_PC, anything.
INSTALL
Copy all .BNDL files to the Need for Speed Most Wanted\HAWAII folder and overwrite.
CREDITS
Ponter - Open Alleyways, Police Station garage, Babuleh model, new location planning for Cut Areas, Stone Drift Lane
PolySoupList - Downtown Trees, cut alleyways, cruise ships, Bouncy Yaris
Enksx1 - help with UV mapping and texturing, animation fixes
BrokenPoliceCar - help with UV mapping and texturing
CrayonChewer - airport access road
DGIorio - Blender import/export tools. The only reason we're able to make these mods. (https://ko-fi.com/DGIorio)
[WORKS IN PROGRESS/PLANNED]
Seneca Trail Road
Wildcat Trail Road
Additional connector roads
General improvements
Comments

SwiftZC33S (August 31, 2025 @ 11:29)
It would get in the way of the airport and/or overwrite some of it. The goal with this restoration is to have no interference with the existing map, that’s why everything has been moved upwards.jpg)
OnlyCreatedThisForHDEffects (August 30, 2025 @ 12:01)
Alright thank you guys for the answers. After playing the prototype (HHH and Bens - Jan 2012) myself today I was wondering, is it not possible to make the entrance to the dirt path faithful to the original, beginning not on the airport but rather on the highway and connect the highway entrances faithful to the original prototype? Or is that impossible/too much work due to how the game renders in the map parts?
RonCol (August 18, 2025 @ 09:48)
Great job! Progress in the development of modifications is noticeable, I'm waiting for you to pull out the rest of the Pursuit Breakers)
SwiftZC33S (August 17, 2025 @ 23:54)
As for the 4K mods, short answer is probably because no one has tried it yet. Im thinking we would probably run into a memory limit at some point when trying to load a lot of high res textures in. That would probably apply to the HUD. There are hardcoded memory allocations for various things. We know there is a very small allocation for the driver model and its textures for example. Anyway it would need to be tested by someone