[MW12] Beta Map Mods and Open Areas

NFSMW12 Beta Map Mods and Open Areas
by SwiftZC33S, Ponter and PolySoupList and others
DOWNLOAD: https://drive.proton.me/urls/DWES8SJQH0#NeEJPBdXROoX
ALTERNATIVE DOWNLOAD LINK IF PROTON DOESNT WORK: https://mega.nz/folder/GAIVzC7R#1WUzOajvw0g1OAZQC8GMIQ
The download link includes a Location Map, showing open areas (red) and garages (green), and a short video on how to access the new cut areas via Hughes International Airport.
ABOUT
This map mod combines Open Alleyways & More (https://nfsmods.xyz/mod/3794) and Trees in Downtown Fairhaven (https://nfsmods.xyz/mod/4761) and adds:
- Extra open areas
- Police Station garage
- Beta: Cut alleyways in Downtown
- Beta: Three garages in McClane and Downtown
- Beta: Animated flags, some signs and water features
- Beta: Boat and cruise ships (static - can't animate them yet)
- Beta: Animated excavators in the McClane Construction Site
- Beta: Pursuit Breaker in Downtown (optional download)
- Beta: Cut Areas - Iron Mine, Preacher Lane, Maplewood Lane, Under Construction/Fairhaven Luxury Homes
-----Added August 2025 -----
- Beta: Animated boat in McClane (Pontiac Firebird jackspot area)
- Beta: Flying helicopter in Downtown (Ford F150 jackspot area)
- Beta: Stone Drift Lane part 1
- Car repair spots in Iron Mine, Preacher Lane and Under Construction.
YOU NEED THE TERMINAL VELOCITY DLC TO ACCESS THE NEW CUT AREAS!
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Only beta content that causes minimal interference with normal gameplay has been restored. Some things don't have collision, this is intentional. Beta content is taken mostly from Sven, FGH, HAWAII_MAIN_PC, anything.
INSTALL
Copy all .BNDL files to the Need for Speed Most Wanted\HAWAII folder and overwrite.
CREDITS
Ponter - Open Alleyways, Police Station garage, Babuleh model, new location planning for Cut Areas, Stone Drift Lane
PolySoupList - Downtown Trees, cut alleyways, cruise ships, Bouncy Yaris
Enksx1 - help with UV mapping and texturing, animation fixes
BrokenPoliceCar - help with UV mapping and texturing
CrayonChewer - airport access road
DGIorio - Blender import/export tools. The only reason we're able to make these mods. (https://ko-fi.com/DGIorio)
[WORKS IN PROGRESS/PLANNED]
Seneca Trail Road
Wildcat Trail Road
Additional connector roads
General improvements
Comments

N777 (December 22, 2024 @ 14:10)
@SwiftZC33S Thanks for the update! Sorry for the off-topic, but if you have the knowledge or know anybody who has, can you guys please try to fix the "Realistic Plug-In 4.02" by Racer_S? It's the only mod that makes the game playable with responsive cars instead of the boat physics. Unfortunately, this last version of his messed up the cars. In the cinematic before any race, cars shake as if they're having a seizure and all become slow to the point of being impossible to complete events.
FrothyBoard25 (December 15, 2024 @ 17:26)
This works good!What recommends combines for?
There will be new update for beta open map areas?

SwiftZC33S (December 15, 2024 @ 07:51)
@N777 I found and fixed a mistake in one of the files. A new copy of TRK_UNIT183.BNDL is now available at the download link. No other files have changed.
N777 (December 13, 2024 @ 13:00)
@SwiftZC33S In the SP race "Jumping Jacks" this always crashes the game in the dirt ramp to jump over the highway. (in the construction site). Uninstalled it back to original files and it was fixed so it's the mod's problem. Haven't tried it while just roaming around though. Probably it causes crashes in other races as well.