[MW12] Beta Map Mods and Open Areas by SwiftZC33S, Ponter, PolySoupList

Category: Maps/Tracks | Game: Need for Speed: Most Wanted (2012)


[MW12] Beta Map Mods and Open Areas





NFSMW12 Beta Map Mods and Open Areas



by SwiftZC33S, Ponter and PolySoupList and others

DOWNLOAD: https://drive.proton.me/urls/DWES8SJQH0#NeEJPBdXROoX
ALTERNATIVE DOWNLOAD LINK IF PROTON DOESNT WORK: https://mega.nz/folder/GAIVzC7R#1WUzOajvw0g1OAZQC8GMIQ

The download link includes a Location Map, showing open areas (red) and garages (green), and a short video on how to access the new cut areas via Hughes International Airport.

ABOUT



This map mod combines Open Alleyways & More (https://nfsmods.xyz/mod/3794) and Trees in Downtown Fairhaven (https://nfsmods.xyz/mod/4761) and adds:
- Extra open areas
- Police Station garage
- Beta: Cut alleyways in Downtown
- Beta: Three garages in McClane and Downtown
- Beta: Animated flags, some signs and water features
- Beta: Boat and cruise ships (static - can't animate them yet)
- Beta: Animated excavators in the McClane Construction Site
- Beta: Pursuit Breaker in Downtown (optional download)
- Beta: Cut Areas - Iron Mine, Preacher Lane, Maplewood Lane, Under Construction/Fairhaven Luxury Homes

-----Added August 2025 -----
- Beta: Animated boat in McClane (Pontiac Firebird jackspot area)
- Beta: Flying helicopter in Downtown (Ford F150 jackspot area)
- Beta: Stone Drift Lane part 1
- Car repair spots in Iron Mine, Preacher Lane and Under Construction.

YOU NEED THE TERMINAL VELOCITY DLC TO ACCESS THE NEW CUT AREAS!
-------------------------

Only beta content that causes minimal interference with normal gameplay has been restored. Some things don't have collision, this is intentional. Beta content is taken mostly from Sven, FGH, HAWAII_MAIN_PC, anything.

INSTALL



Copy all .BNDL files to the Need for Speed Most Wanted\HAWAII folder and overwrite.

CREDITS



Ponter - Open Alleyways, Police Station garage, Babuleh model, new location planning for Cut Areas, Stone Drift Lane
PolySoupList - Downtown Trees, cut alleyways, cruise ships, Bouncy Yaris
Enksx1 - help with UV mapping and texturing, animation fixes
BrokenPoliceCar - help with UV mapping and texturing
CrayonChewer - airport access road
DGIorio - Blender import/export tools. The only reason we're able to make these mods. (https://ko-fi.com/DGIorio)

[WORKS IN PROGRESS/PLANNED]
Seneca Trail Road
Wildcat Trail Road
Additional connector roads
General improvements

Comments


FrothyBoard25 (October 26, 2024 @ 13:41)
Can you make E3 Geldy SkyBox to be Accurated in the game like the beta build?

radracer (October 12, 2024 @ 02:57)
I replaced the files in Hawaii and now it doesn't boot then I replaced the original files and it still doesn't boot. I don't want to reinstall because I have mods already installed. does anyone have a non modded Hawaii file?

MrArbuckleCustomAccount (October 03, 2024 @ 09:58)
also textures and materials be improved

MrArbuckleCustomAccount (October 03, 2024 @ 09:53)
Is there will be may 19 2012 cut areas in nfsmw 2012?

SwiftZC33S (October 03, 2024 @ 01:27)
Currently working on most of the cut beta areas, eg fairhaven homes/mine/connector roads. The biggest slowdown is having to fix the UV mapping as most of the UVs are not suitable for final game textures & materials. They were set up to use the generic dev texture. To do a good quality job it takes a lot of time, rather than just importing beta stuff to blender and immediately exporting it with minimal changes. There is also custom modeling work to do so everything connects up. The airport will be kept too.


Uploaded on July 08, 2024 at 13:14:15.
Last updated on August 10, 2025 at 02:21:09.

Download

 
46e3a2-20250720_LINK_AND_INFO.zip (Size: 1.24KB) Latest Version
 
f8fec9-LINK_AND_INFO.zip (Size: 984 bytes) Old Version
 
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