[MW12] Beta Map Mods and Open Areas
NFSMW12 Beta Map Mods and Open Areas
by SwiftZC33S, Ponter and PolySoupList and others
DOWNLOAD (folder): https://drive.proton.me/urls/DWES8SJQH0#NeEJPBdXROoX
ALTERNATIVE DOWNLOADS (zip files):
Main Mod Files only: https://www.mediafire.com/file/aot789hat7whrdk/MapModBetaAndOpenAreas.zip/file
Optional Minimap for cut areas: https://www.mediafire.com/file/r9rk9jvtf3gca6t/Optional_Minimap.zip/file
Optional "Ferrara" Pursuit Breaker in Downtown: https://www.mediafire.com/file/jldteycpatcrci2/Optional_PursuitBreakerDowntown.zip/file
Screenshot gallery: https://imgur.com/a/nfsmw12-beta-map-mod-screenshots-9lpgOsf
ABOUT
This map mod combines Open Alleyways & More (https://nfsmods.xyz/mod/3794) and Trees in Downtown Fairhaven (https://nfsmods.xyz/mod/4761) and adds:
- Extra open areas
- Police Station garage
- Beta: Cut alleyways in Downtown
- Beta: Three garages in McClane and Downtown
- Beta: Animated flags, some signs and water features
- Beta: Boat and cruise ships
- Beta: Animated excavators in the McClane Construction Site
- Beta: Pursuit Breaker in Downtown (optional download)
- Beta: Cut Areas - Iron Mine, Preacher Lane, Maplewood Lane, Under Construction/Fairhaven Luxury Homes, Stone Drift Lane, Seneca Trail Road.
- Beta: Animated boat in McClane (Pontiac Firebird jackspot area)
- Beta: Flying helicopter in Downtown (Ford F150 jackspot area)
- Car repair spots in Iron Mine, Preacher Lane, Under Construction, Seneca Trail Road.
-----Added 22 October 2025 -----
- Beta: Chance Street extension/custom connector road to Stone Drift Lane (enter via Chance St/Kruger Ave in McClane)
YOU NEED THE TERMINAL VELOCITY DLC TO ACCESS THE NEW CUT AREAS!
-------------------------
Only beta content that causes minimal interference with normal gameplay has been restored. Some things don't have collision, this is intentional. Beta content is taken mostly from Sven, FGH, HAWAII_MAIN_PC, anything.
INSTALL
Copy all .BNDL files to the Need for Speed Most Wanted\HAWAII folder and overwrite.
CREDITS
Ponter - Open Alleyways, Police Station garage, Babuleh model, new location planning for Cut Areas, Stone Drift Lane, Chance St extension/custom connector road
PolySoupList - Downtown Trees, cut alleyways, cruise ships, Bouncy Yaris
Enksx1 - help with UV mapping and texturing, animation fixes
BrokenPoliceCar - help with UV mapping and texturing
CrayonChewer - airport access road, help with Seneca Trail Road
DGIorio - Blender import/export tools. The only reason we're able to make these mods.
[WORKS IN PROGRESS/PLANNED]
Wildcat Trail Road
Additional connector roads
General improvements
Comments
SwiftZC33S (August 17, 2025 @ 23:43)
Thank you. Personally I don’t believe in receiving money for using a few mod tools. If you wish to donate to somebody, please donate to DGIorio. They are the creator of the tools we use for MW12 as well as HP and some for Burnout Paradise. They have been researching the games format and developing these tools for many years and if anyone deserves it, it’s them. Without DGI, mods would be nonexistent. https://ko-fi.com/DGIorio
OnlyCreatedThisForHDEffects (August 17, 2025 @ 20:48)
I would love to donate to you guys, is there a way? Love what you do, love the mod support in general for this game.I have 2 questions I always wanted to ask a modder, maybe you can answer them:
Why is there no 4K HUD Mod for this game? Same for the skyboxes, why is there no proper upscaling mod? Is it because of file format? Cheers
OnlyCreatedThisForHDEffects (August 16, 2025 @ 16:40)
Dude that is so awesome! Youre doing gods work. Please keep it up, im really looking forward to new updates!
SwiftZC33S (August 12, 2025 @ 21:28)
They were never textured in beta. We did it ourselves, that’s mostly why it takes so long for updates. Everything needs to be UV mapped correctly to support final textures. There is also custom modeling work to do which further slows things down. Traffic/races: technically, yes. Feasibly, no. Will I be doing it myself, unlikely.
OnlyCreatedThisForHDEffects (August 12, 2025 @ 18:31)
I have 2 questions: In what build were the beta areas textured? I have only seen videos of them untextured, I thought they never got textured?! Is it possible to add traffic/races to the beta areas? (My logical thinking skills already tell me races are impossible)Download
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