Undercover Geometry Tool
Source and more information on GitHub : https://github.com/NI240SX/UCGT
Install Java JDK : https://jdk.java.net
UCGT Geometry Editor CLI can do the following :
- decompile/compile UC geometries to/from OBJ and Z3D v2 (no FBX support yet as it is quite pointless in the current state)
- convert your CTK configuration files to UCGT readable ones
- optimize and compress the obtained model to achieve a file size 20 to 40% lighter than CTK, or leave it decompressed for faster loading ingame and easier troubleshooting
- correctly decompile and compile all materials, including doorlines, unmapped carskin, tires...
- assign custom textures to anything within the limits of the game engine (normal maps, opacity, selfillumination, swatch and more)
- it does not randomly break UV and normals for no reason whatsoever
- it does not randomly unweld your model for no reason whatsoever
- it does not randomly cause weird rendering in frontend on some parts
- automatically weld similar vertices to optimize the model
- import vertex colors for pre-baked AO or calculate them using a fast method
- change the scale of markers
- link Autosculpt parts to morph together (such as all KITW01 parts for instance)
- compile welded Autosculpt meshes, much lighter and more optimized for the game than what CTK does
- attempt to fix broken normals on certain vanilla Autosculpt zones
- fix rendering priority issues between overlapping transparent textures
- rename and delete specific parts
- make LODs by copying the closest part available
- allows for a lighter configuration file thanks to partial matches for assigning markers and renaming parts
- and more...
Thumbnail info : font courtesy of Ariso, car used in the next version of Exposed and compiled with UCGT 1.1.3.