NFS Pro Street : Ai Overhaul & More by R4BBIT

Category: Scripts | Game: Need for Speed: ProStreet


NFS Pro Street : Ai Overhaul & More





This mod aims to revamp prostreet's overhaul difficulty and opponents, add new opponents and more

Features:
-DLC Opponents Can Spawn In Non-DLC Events
-Buffed Kings
-Increased Difficulty
-Add New Opponents
-Custom Data For Certain Opponents
-Unused/Hidden Ai
-Fix Ai Shifting Problems In Drag Mode For Certain Cars
-Changed Overhaul Performance For Certain Cars
-Random Opponents For Autobahn Showdown Event, Super Promotion And Noise Bomb Events

Known bugs:
could crash starting grip class races if used with other mods

Installation:
Open "readme.txt"

Buffed Nate Denver


Grip S2000 At Autobahn
in the background, Challenger Concept and Custom Camaro Concept Ai


Drift S2000 At Nevada


Grip Delta and Road Runner


Custom Veyron Ai And SL65 And Audi R8 in Nevada Speed Challenge


Custom Ai For McLaren F1, 1971 Challenger, Acura RSX,Acura NSX And 911 GT2


Custom DBR9 Ai In Drag Mode


Drag Results


Drift Results


Changelog: (expect some error to show in vlted when updating)
V1.5:
-Fixed game crashing when entering drag races

V1.4:
-Added https://nfsmods.xyz/mod/6049
-Fixed some possible vlted error

V1.3:
-Changed opponents that spawns in Battle Machine and React Team Session events, Battle Machine events should be easier

V1.2:
-Buffed certain race day player cars

V1.1:
-Fixed bm texas race day opponents

V1:
-Fixed lots of issues
-More overhaul buffs
-More opponents
-change which opponents spawns in "road to kings" events
-added back missing booster Ai (david con)

V0.2:
-Added liverys to custom opponents
-More overhaul buffs

V0.1: Release



Comments


nfsrookie12 (February 04, 2025 @ 21:26)
No worries, thanks for the quick answer and fix.
I have two questions if that's alright:
1) Does your mod have any kind of scaling for which opponents will be shuffled in? As in, will high performance cars appear already at Battle Machine, or only at later stages (React/Super Promotion)?
2) Does your mod shuffle the opponents for the 1.1 DLC events (Leipzig/Tokyo Speedway) aswell?
Again, thanks.

R4BBITG4MING (February 04, 2025 @ 21:06)
nfsrookie12#19720 releaseing fix for that right now, extremely sorry
expect some error to show in vlted when updating

nfsrookie12 (February 04, 2025 @ 20:20)
First of all i appreciate the work, and love the idea of having more opponent variants.
However, when starting a new career, AI cars will also be shuffled in Challenge Raceday events, and the game made me race 205HP Corvettes in that Battle Machine Golf GTI, which didnt end well.
Is it possible to fix this, and narrow down the AI cars selection for the Challenge Racedays specifically?

R4BBITG4MING (February 02, 2025 @ 16:14)
AMR55#3856
-the wheelie competition against ryo will be fixed in the next update
-nate denver 65gto looking different is normal :)
-the game crashing after beating ryo is a problem on your end, not the mod

AMR55 (February 02, 2025 @ 10:06)
and another error (which I do not know if it is because of this mod or that another has entered into conflict) and that is that when defeating Ryo Watanabe when the cinematic passes the game crashes (as I said I do not know if it is your mod or that another installed mod is in conflict)


Uploaded on January 12, 2025 at 23:28:01.
Last updated on February 21, 2025 at 21:27:50.