Golden Meadows Port by ItsNatzuko

Category: Maps/Tracks | Game: Need for Speed: Most Wanted (2012)


Golden Meadows Port





-Converted PS3 Golden Meadowns (Sven-test/Geldy) to PC.

- Criterion's original intention was that the map would be much larger than what we had in the final version, and that Interstate 192 would have those accesses to those zones, but assuming that the short development time would not give them time to completely finish all those zones, having to eliminate them in a later beta resulting in a smaller map and with zones made strangely.

This mod contains:
- Entrance 1, 2, 3 and 4
-Wildcat Trail Road (entrance 1)
-Maplewood Lane (entrance 2)
-Iron Mine
-Seneca Trail Road
-Fairhaven Homes (District under construction)
-Stone Drift Lane
-The airport remains intact

It has also been tested in multiplayer, in public and private games so it is safe to use it with people who do not have the mod.

Note: It is obligatory to have HD effects by Aero installed, and to have the “cinemactic mode: 1” function activated (this solves mostly crashes with map mods).
Link: NFSMW (2012) HD Effects by Aero_

- These areas do not replace any others, so they are an addon. The ones that were replaced were modified/adjusted for the mod. I also tried to use the original TRK names.
Some go up to 1000, which are zones that had already been used by Criterion for the airport.

Known errors:
-Since there are areas of the district under construction that also include the airport,
when you crash in those zones, the game pauses and you can't continue.

-When you enter and exit Stone Drift Lane and head to the airport, the road doesn't load because the Stone Drift areas remain loaded.
This can be fixed by exiting through Exit 12 and returning to the airport, which then loads the area normally.

-At Entrance 4, there's a bug in a certain part of the entrance. It can be fixed by looking backward.

Update 1.0.1:
- Some bugs with the PVS were fixed, some structures in Iron Mine had their materials changed,
I added some objects from the final version to the district under construction, and airport TRKs will no longer load, meaning the construction district areas are now independent from them — this will likely result in better game performance.

Instructions:
Drag the files inside “HAWAII” folder into “HAWAII” folder in your game's installation folder

-Ported and made by me

- Special thanks:
-SPINNY23: for teaching me how to add zones without replacing others, and how the PVS works.
-Redmakz1 and Meltbrine: for helping me test the mod.

Made with:
DGlorio's blender addons
- Blender 3.6

Screenshots:
Wildcat Trail Road:



Maplewood Lane:




Iron Mine:



Seneca Trail Road:




Fairhaven Homes (District under construction):





Stone Drift Lane:





Entrance 4:







Comments


idkwhoiam (June 19, 2025 @ 07:02)
Can't start race Round Trip

idkwhoiam (June 15, 2025 @ 07:19)
Cool! Can you in next update add objects or traffic like more beta?

Tomertino (June 12, 2025 @ 01:53)
Small technical question. How complicated is it to extract and reuse textures from the base game to apply them to the map model? Will we be able to see texturing in the future?

BadHairDay (June 08, 2025 @ 18:19)
Love the suburban vibe with those typical american houses, we don't really get places like that in racing games often enough

pipka1488 (June 07, 2025 @ 12:44)
Cant wait to see it fully finished


Uploaded on June 06, 2025 at 15:04:27.
Last updated on June 23, 2025 at 18:12:57.