Nissan 200SX (S14a) [Add-on]
base from NFS Shift, with some parts from Juiced 2 and Forza Horizon 3. NOT COMPATIBLE WITH MODLOADER.
Can be customized with:
Vinyls (debug map included)
Performance: 167 mph (267 km/h) top speed -stock- / 222 mph (358 km/h) -upgraded-
Custom driver (werewolf)
Installation (make backups first!):
Make sure you have NFSMW Unlimiter installed first
Move the 200SX folder into NFSMW's CARS folder
In the Texture Compiler by MWInside folder, run the NFSMW-TC program and run the FRONTEND, GLOBALB, and LANGUAGES options with it to generate new compatible files
If you're using custom textures with your GlobalB.lzc file, you can use that file in place of the one provided to avoid re-importing textures. Just copy it, rename it to GlobalB.bun and move it to the GLOBAL/GLOBALB folder to use it. Do not use a GlobalB that was recompiled with this tool, your game will crash. Same thing with the FrontA file (a renamed FrontB.lzc file)
Using NFS-VltEd, import the the 200sx.nfsms file and save
Move the newly generated files to their locations in the game folder:
FrontA.bun: FRONTEND folder
GlobalB.lzc/.bun: GLOBAL folder
Language files: LANGUAGES folder
To use add-on cars you should either create a new savefile or patch your existing savefile with the Save Patcher and Save Editor tools. Patch the save first then open the save with the save editor and save it.
If you want to install this car alongside other add-on cars you can put the other cars' configuration files in the following texture compiler folders and generate new files as described above:
.INI: GLOBAL\GLOBALB\Add\Cars. There is also another .INI file in the savepatch folder, that one is for patching an existing savefile
Manufacturer and secondary logos DDS files: FRONTEND\Add\1 and FRONTEND\Add\TEXTURES (edit Config.ini file in FRONTEND\Add folder accordingly)
CARNAME__.INI: LANGUAGES folder
Zmodeler 1.07b & 2.2.6 | QuickBMS | 3DSimEd | GIMP | NFS TexEd | DXTBmp | NFSMW ModTools (with nlgzrgn's custom geometry compiler) | NFSU2 Texture Compiler (including ASC custom ARGB/DXT5 variant) | BinViewer | Notepad | NFS VLTEd | MWInside Model Recompiler
If you would like to modify and/or distribute this mod, please:
keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
give me proper credit (AJ_Lethal) for creating the mod
Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.
RotaryMaster (October 15, 2018 @ 12:14)I've figured it out the problem I was having,it was the widescreenfix gamepad support fault.I'm not using the most recent one (mine is from 08 February),so idk if it will have the same problem but ,disabling it or just replacing the icons you're using,on my case the xboxglobal.bun icons with the globalb.izc file renaming it to xboxglobal.bun also solve the problem (and hence keeps the functionality).Good mod btw.
BRAYELSPILNER12 (October 12, 2018 @ 08:06)cops say : blue subaru O.o
CowensRT (October 11, 2018 @ 15:12)actually i have the same problem as rotarymaster, i have a carrera gt instead of the s14.
I have followed all the steps, i insert the car files in cars folder, then i patched with nfsmw - tc and then i have installed the .nfsms file with vlt.
maybe is because i don't have stock globalb and front file, like you said in the description, it crash with an already recompiled file (i have installed some add-ons on it)
AJLethal (October 11, 2018 @ 00:41)@RotaryMaster:
This could be because:
1) you didn't put the model files in the right location
2) you didn't either generate the new global, frontend, language files or put them in the right location
3) your save wasnt in the right place (Documents\NFS Most Wanted) or you didn't open and save the savefile with the save editor tool after patching it