Improved steering control.
1. Ensure you have VLT editor installed.
2. Open VLT editor.
3. import modscript
4. save
5. enjoy the mod!
This mod makes the steering of a car over 4 times more precise to the actual input data you give the game. I have no idea why Black Box made the original data in the flawed way that it is.
I guess if anyone wants a technical explanation feel free to ask.
Change log:
1.0
Mod release
1.1
Original script had two important commands missing
Comments
Jammygamer (June 04, 2026 @ 17:36)
Part 3This means handling is handled in steps of 1.01% which is a nearly 4 times improvement alone.
But in addition to this, the input you give is made consistent with your controller input, which makes a massive difference
Jammygamer (June 04, 2026 @ 17:34)
Part 2If even distributed 100/25 this means the game can handle input data in steps of 4%. Which is already not great.
But even worse the numbers assigned to them don't even match, for speed mode 1-4% of input is only 1% steering input . 64-96% of steering input is only 20% steering input.
Just for 100% input to be 100% input, which is horribly inconsistent.
Drift and Grip input is nearly just as bad.
So this mod instead uses the maximum amount of fields possible (100), leaving 99 of them useable.
Jammygamer (June 04, 2026 @ 17:29)
Part 1So in Prostreet steering input data is contained in the "table_data" node.
The ones responsible for translating controller input into steering input is "steering_input_remap_drift_table" (Drift mode), "steering_input_remap_speed_challenge" (Speed mode) and "steering_input_remap_table" (Every other mode).
Their is 26 field, the first field of data must always be 0, as this is the no input position. That leaves you with 25 possible values of steering input.
And thats where the problems begin.
M3butGTSbecauseSHIFT (May 28, 2026 @ 14:04)
I want to know the technical of how the driving works and what this mod changes