1971 Dodge Challenger R/T 440 [Add-On] by nlgzrgn

Category: Cars | Game: Need for Speed: Most Wanted

1971 Dodge Challenger R/T 440 [Add-On]

NFS Most Wanted
1971 Dodge Challenger R/T 440

Technical Information:

Converted by: nlgzrgn
Edited by: nlgzrgn
Converted from: NFS Carbon
Replaces: Nothing
Car folder name (XName): CHALLENGER71



- Body Kits: Stock + 5
- Spoilers
- Rims
- Hoods
- Roof Scoops

- Engine: Super Pro, Ultimate
- Transmission: Super Pro, Ultimate
- Suspension: Super Pro, Ultimate
- Nitrous: Pro, Super Pro, Ultimate
- Tires: Super Pro, Ultimate
- Brakes: Pro, Super Pro, Ultimate
- Turbo / Supercharger: Super Pro, Ultimate

- Paint
- Vinyls: All 155 slots, 512x and 1024x texture packs available. Stock R/T stripe can be found at Stripes > Stripe 10.
- Rim Paint
- Window Tint
- Decals
- Numbers
- Custom Gauges



- Custom performance data: Stock: 271 KM/H (316 KM/H w/o Rev Limiter); Fully Upgraded: 377 KM/H (438 KM/H w/o Rev Limiter).
- Own collision data converted from NFS Carbon.
- Available after defeating Vic, Blacklist Rival 13. (Cost: 35,000)
- Vanilla "Paul Walker" driver model from NFS Most Wanted.
- Debug Texture (in Vinyls.bin)
- LOD parts
- Working brakelights on/off textures.
- Damage (Scratches)


Known Issues:

- Nothing so far.
- Please report if you see any other issues.



! If you have installed add-on cars via Ed or NFSMW ReCompiler before, this car may break your game.
Please backup these files before doing anything.
- Frontend: FrontA.bun, FrontB.lzc
- Global: Attributes.bin, FE_Attrib.bin, Gameplay.bin, Gameplay.lzc, GlobalB.bun, GlobalB.lzc
- Languages: Whole folder

! If you have NFSMW Mod Loader and replacement cars installed using it, please remove them.
This mod WILL BREAK Mod Loader compatibility.

1) Download and install the latest version of NFSMW Unlimiter: (Compatible with any version.)

2) Install required vault data using NFS-VltEd: (Compatible with NFS-VltEd v4.5 and up)
1) Download and install the latest version of NFS-VltEd:
2) Run NFS-VltEd as administrator.
3) When the main window appears, select File > Open from the menu bar.
4) A new dialog will appear. Choose your game installation directory.
5) Select File > Import > ModScript from menu bar, or press "Ctrl+I".
6) Select the "_CHALLENGER71-Setup.nfsms" from the dialog and tap/click OK.
7) Mod script installation dialog will appear. Change the options as you like and tap/click Install to install the mod.
8) Save the files by selecting File > Save from menu bar, or pressing "Ctrl+S".
9) Quit the tool.

3) Install required car data using Binary: (Compatible with Binary v2.1.0 and up)
1) Download and install the latest version of Binary: https://nfsmods.xyz/mod/1638
2) Run Binary as administrator.
3) Select User Mode. (Tap/click the icon on left.)
4) Select the "_CHALLENGER71-Setup-Binary.end" from the dialog and tap/click OK.
5) Select your game installation directory.
6) Wait for it to get installed.
7) Confirm the save prompt.
8) Quit Binary.

4) Run your game and create a new save game.
- Or you can somehow add the car into your car lot.
- Protip: Find B02FFF5BB02FFF5B01 in game memory and replace it with 726790A3726790A301.

5) Enjoy your new car!

NOTE: If you have a FrontA.bun file with a size bigger than 0, please delete it to make the car logos work properly.


Changelog: (+ Addition, * Change, ! Attention, - Deletion)

* Fixed an issue with nos upgrades. (Uninstall and reinstall the mod.)

+ Added Binary installation method!
- Deprecated Ed and ReCompiler installation methods in favor of Binary.
* Moved Tire and Supercharger textures into GlobalB.bun/lzc, GlobalTextures.tpk; just like in NFS Carbon.
* Fixed some materials and position markers.

+ Added config files for Ed.

+ Fixed chrome material on one of the hoods.
+ Added missing brakes.

! Initial release.



- 379Felipe for tire texture and his huge help on VLT data, which made the car fit more into the game.
- Arushan for NFSMW Mod Tools, which lets us transfer any car model into the game.
- ASC for a modified version of NFSU2/MW Texture Compiler by nfsu360, which is used to compile a 512x vinyl texture file.
- MaxHwoy for Binary v2, which is a stable and great tool to edit Global data for NFS games.
- MWInside for ReCompiler, which lets anyone add cars and compile a 1024x vinyl texture file.
- nfsu360 for NFS-VltEd, NFS-TexEd and NFSU2/MW Texture Compiler, which make modding the game just easier.
- Oleg Melashenko for ZModeler v1.0.7a, v2.2.5 and v2.2.6 (Build 992), where most of the conversion work is done.
- nlgzrgn for NFSMW Unlimiter and converting the car.


© 2020 nlgzrgn @ ExOpts Team. No rights reserved.


apprentice1914 (September 29, 2021 @ 11:19)
When installing this to Binary with Administrator rights (Windows 10 Pro) The pop-up appears "mexican.bin not found" and it doesn't prompt to save files and wish to run the game.

apprentice1914 (September 17, 2021 @ 09:11)
mexican.bin not found on Binary.

domk001 (June 20, 2021 @ 09:26)
Hi can you convert the Plymouth ROADRUNNER from NFS Carbon?

TravisBickle (November 12, 2020 @ 16:29)
@nlgzrgn Hi! This is not a bug, but... All autosculpt based custom hoods have shapes, which make reflection not looking good. (I don't know how to explain it correctly, but here some pictures https://imgur.com/a/8d2vc0S). I understand that you already have a lot of different work to do. So even if it can't be fixed in this model, maybe in your future conversions you can make hoods without that shapes. Anyway, big thanks for all of your mods.

[Deleted User] (September 08, 2020 @ 16:05)
@nlgzrgn Nice car Pure classic muscle