1971 Dodge Challenger R/T 440 [Add-On]
1971 Dodge Challenger R/T 440
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Technical Information:
Converted by: nlgxzef
Edited by: nlgxzef
Converted from: NFS Carbon
Replaces: Nothing
Car folder name (XName): CHALLENGER71
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Customization:
Parts:
- Body Kits: Stock + 5
- Spoilers
- Rims
- Hoods
- Roof Scoops
Performance:
- Engine: Super Pro, Ultimate
- Transmission: Super Pro, Ultimate
- Suspension: Super Pro, Ultimate
- Nitrous: Pro, Super Pro, Ultimate
- Tires: Super Pro, Ultimate
- Brakes: Pro, Super Pro, Ultimate
- Turbo / Supercharger: Super Pro, Ultimate
Visual:
- Paint
- Vinyls: 512x and 1024x texture packs available. Fully compatible with NFSMW Recompiled Vinyls. Stock R/T stripe can be found at Stripes > Stripe 10.
- Rim Paint
- Window Tint
- Decals
- Numbers
- Custom Gauges
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Features:
- Custom performance data: Stock: 271 KM/H (316 KM/H w/o Rev Limiter); Fully Upgraded: 377 KM/H (438 KM/H w/o Rev Limiter).
- Own collision data converted from NFS Carbon.
- Available after defeating Vic, Blacklist Rival 13. (Cost: 35,000)
- Vanilla "Paul Walker" driver model from NFS Most Wanted.
- Debug Texture (in Vinyls.bin)
- LOD parts
- Working brakelights on/off textures.
- Damage (Scratches)
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Known Issues:
- Nothing so far.
- Please report if you see any other issues.
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Installation:
WARNINGS:
! If you have installed add-on cars via Ed or NFSMW ReCompiler before, this car may break your game.
Please backup these files before doing anything.
- Frontend: FrontA.bun, FrontB.lzc
- Global: Attributes.bin, FE_Attrib.bin, Gameplay.bin, Gameplay.lzc, GlobalB.bun, GlobalB.lzc
- Languages: Whole folder
! If you have NFSMW Mod Loader and replacement cars installed using it, please remove them.
This mod WILL BREAK Mod Loader compatibility.
1) Download and install the latest version of NFSMW Unlimiter: (Compatible with any version, v3 and up is recommended)
https://nfsmods.xyz/mod/688
2) Install required car data using Binary: (Compatible with Binary v2.8.3 and up)
1) Download and install the latest version of Binary: https://nfsmods.xyz/mod/1638
2) Run Binary as administrator.
3) Select User Mode. (Tap/click the icon on left.)
4) Select the "_CHALLENGER71-Part1-Binary.end" from the dialog and tap/click OK.
5) Select your game installation directory.
6) Installation prompt will appear. Choose "Install" to continue with the installation.
7) Another prompt will appear to choose vinyls resolution. Choose 512x (Default) or 1024x (HQ) according to the vinyl texture files of other cars.
8) Wait for it to get installed.
9) When the file save prompt appears, tap/click Yes.
10) When the run game prompt appears, tap/click No.
11) Quit Binary.
3) Install required vault data using NFS-VltEd: (Compatible with NFS-VltEd v4.5 and up)
1) Download and install the latest version of NFS-VltEd:
https://nfs-tools.blogspot.com/p/downloads.html
2) Run NFS-VltEd as administrator.
3) When the main window appears, select File > Open from the menu bar, or press "Ctrl+O".
4) A new dialog will appear. Choose your game installation directory.
5) Select File > Import > ModScript from menu bar, or press "Ctrl+I".
6) Select the "_CHALLENGER71-Part2-VltEd.nfsms" from the dialog and tap/click OK.
7) Mod script installation dialog will appear. Choose and tap/click Install to install the mod.
NOTE: If VltEd shows error(s) about the "olddodge" manufacturer, you can safely ignore them - it means that you have other car(s) from the same manufacturer.
8) Save the files by selecting File > Save from menu bar, or pressing "Ctrl+S".
9) Quit NFS-VltEd.
4) Run your game and create a new save game; or use a save patcher (not recommended).
5) Enjoy your new car!
NOTE: If you have a FrontA.bun file with a size bigger than 0, please delete it to make the car logos work properly.
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Changelog: (+ Addition, * Change, ! Attention, - Deletion)
2022/04/17:
* Fixed up some materials.
+ Added "440 Sixpack" text on Hood #2.
* Fixed UV mapping for some of the hoods.
* Reimported front wheels and brakes.
- Removed unused brakelight glass textures.
2022/03/24:
* Replaced the "383 Magnum" text with "440 Sixpack" in the badging texture. (Thanks to Avalanche and Ariso!)
2022/03/16:
* Fixed alpha blending for the silver slats texture.
2022/03/15:
+ Added Stock CF hood and No Spoiler.
* Reworked installer scripts.
* Updated vinyl texture files for maximum compatibility with NFSMW Recompiled Vinyls.
* Fixed an issue with the tire texture.
* Fixed brakelight position markers for Body Kit #2.
2020/09/07:
* Fixed an issue with nos upgrades. (Uninstall and reinstall the mod.)
2020/09/06:
+ Added Binary installation method!
- Deprecated Ed and ReCompiler installation methods in favor of Binary.
* Moved Tire and Supercharger textures into GlobalB.bun/lzc, GlobalTextures.tpk; just like in NFS Carbon.
* Fixed some materials and position markers.
2019/04/09:
+ Added config files for Ed.
2018/11/03:
+ Fixed chrome material on one of the hoods.
+ Added missing brakes.
2018/11/02:
! Initial release.
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Credits:
- 379Felipe for tire texture and his huge help on VLT data, which made the car fit more into the game.
- Arushan for NFSMW Mod Tools, which lets us transfer any car model into the game.
- ASC for a modified version of NFSU2/MW Texture Compiler by nfsu360, which is used to compile a 512x vinyl texture file.
- Avalanche and Ariso for providing the Badging texture with "440 Magnum" text.
- Avalanche for their recommendation to modify Hood #2 with the "440 Magnum" text.
- cpetry for NormalMap-Online, which is used to create a normal map for the new Badging texture.
- MaxHwoy for Binary v2, which is a stable and great tool to edit Global data for NFS games.
- MWInside for ReCompiler, which lets anyone add cars and compile a 1024x vinyl texture file.
- nfsu360 for NFS-VltEd, NFS-TexEd, NFSU2/MW Texture Compiler and NFS-CarToolkit, which make modding the game just easier.
- Oleg Melashenko for ZModeler v1.0.7a, v2.2.5 and v2.2.6 (Build 992), where most of the conversion work is done.
- nlgxzef for NFSMW Unlimiter and converting the car.
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© 2022 nlgxzef @ ExOpts Team. No rights reserved.