NFS World's Rubberband System by Frexellia

Category: Scripts | Game: Need for Speed: Undercover


NFS World's Rubberband System




 

Converted NFS World rubberband system data to NFS UC
This mod will only affect the racers AI

Changes that I can spot on the AI Behaviours :
  • More stable & Less retarded
  • Less flying & wallriding
  • Less slowdown
  • They won't try to hit/fckd with the player anymore
  • The racers AI will try their best to avoid any collisions with the player's car

Preview in motion

I recommend to use this mod with Legsolo's X360 AI mod as it helps balancing the difficulties & Wurf's Hard Drivers mod to also apply this rubberband system in career races

Issues :
For now without Wurf's mod the new rubberband system will only work in quick races
Once they got ahead of you they will hit the gas to maximum overdrive
The retardness is still there because in exchange of not f'ing with the player they instead will hit any traffic car in sight but occasionally and the highway battle AI doesn't seem to have this weird behaviour

Credits :
EA BlackBox for NFS World Assets
nfsu360 for NFS-VltEd
Don Ho for Notepad++


Comments


Frexellia (October 12, 2021 @ 09:41)
Thanks and I believe these two are the one you're looking for
https://nfsmods.xyz/mod/1767
https://nfsmods.xyz/mod/1778

GtasaCJ (September 21, 2021 @ 14:44)
Hey man. Can you make a fix for boss cars in nfs prostreet? For example: Nate Denver's Gto doesn't have any grip, Ray Kreiger's M3 understeers. The rest of the two are fine

GtasaCJ (September 21, 2021 @ 14:41)
Nice mod man

Frexellia (February 28, 2021 @ 10:14)
For Legsolo's mod it doesn't matter which order since his mod didn't affect the aiglue node

NFSBusiness (February 28, 2021 @ 03:59)
I saw the installer says to install Wurf's mod 1st before yours. Does Legsolo's need to be installed before or after yours or does it not matter?

Frexellia

 

Uploaded on February 26, 2021 at 15:21:56.
Last updated on February 26, 2021 at 15:30:07.