Xbox 360 Stuff Pack [v4.1] by A bunch of people

Category: Any | Game: Need for Speed: Most Wanted


Xbox 360 Stuff Pack [v4.1]





NEED FOR SPEED MOST WANTED (2005) - XBOX 360 STUFF PACK
Version 4.1

This mod will try to make your game look more like Xbox 360 release.


Key changes:
  • Xbox 360 shaders ported to PC version:
  •           - Car Shader, which supports noise flake on metallic paints, normal maps, ambient occlusion and visible sun specular
  •           - Visual Treatment filter with adaptive exposure (brightens image when in dark; darkens when too bright)
  •           - Next Gen sky, which has more depth to it thanks to horizon gradients and support for unique overcast clouds
  •           - Sky bloom which can emit vibrant glow when: going into / outside of dark areas; glows closer to sunset and during sunset (blue during pre-sunset, red during sunset)
  •           - Reflections in building windows are distorted/transformed in more interesting ways
  •           - Shadow filtering
  •           - Water with reflections and distortions
  •           - Soft foliage which has more vibrant autumn colors, especially during sunset
  •           - Volumetric fur-like grass
  •           - Parallax scrolling (fake 3D effect) for some surfaces like rocky cliffs
  •           - And other changes...

  • Xbox 360 high-resolution textures for game world & garages / shops
  • Ingame sky is also present in garages / shops which allows for sky bloom
  • Time of day lighting from Xbox 360
  • Accurate to Xbox 360 presets of time of day lighting and sun angles for some of ingame cinematics that carry into gameplay
  • Visual treatment filter settings from Xbox 360
  • Depth of Field effect in ingame cinematics
  • Xbox 360 motion blur with DOF masking
  • Xbox 360 car light materials
  • Xbox 360 car light flares

  • Xbox 360 screen rain drops
  • Xbox 360 race neon barrier textures (more transparent)
  • Sun and Cloud textures were replaced with their uncompressed versions from Xbox 360
  • Added Xbox 360 sun flare
  • Higher resolution of title screen image
  • Added bootup screen (logo and copyright on black background)
  • Changed dialogue windows to Xbox 360 ones
  • Xbox 360 car reflections in garages / shops
  • Dynamic shadows in garages / shops
  • Xbox 360 more dense tire smoke & some other particles
  • Xbox 360 quality soundtrack
  • Fixes for various PC-exclusive bugs



This mod is compatible with (and is recommended to be used with):
- Widescreen Fix
- HUD Adapter
- HD Reflections
- Xenon Effects (For now already bundled until Xan posts update)
- Front-End Shadows
- Xbox 360 Recompiled vinyls
- Xbox 360 Converted Movies
- Xbox 360 UI Texts (if you're playing on English (US) version of the game)
- Xtended Input (if you're playing with controller)
- Original Button Pack

All additional information is provided in ReadMe.
Visit discord server to keep up with community!
Trailer video
Gameplay comparison video

Comments


SnapgamerYT (December 24, 2025 @ 18:33)
For some reason, it's not compatible with the Unlimited's neon lights, as they don't appear. Please fix this 😞😞

KANE (December 22, 2025 @ 04:00)
One of the details I noticed: during NOS, the red light streak / glow coming from the tail lights goes inside the car instead of staying behind it.
This doesn’t match the original behavior (especially the Xbox 360 version).
If you can fix this, it would be great.

KANE (December 21, 2025 @ 04:04)
As a small general note: in Need for Speed Carbon, tire rotation while driving is noticeably smoother in terms of animation FPS compared to MW. If that behavior could ever be applied to MW, it would further enhance the overall visual quality. This is shared purely as informational feedback, not a request.

KANE (December 21, 2025 @ 04:04)
These issues are not caused by mods and are present in the original (vanilla) MW car model as well. They appear to be more related to mesh / LOD or model hierarchy rather than textures. Fixing them would noticeably improve the model’s visual accuracy.

Addressing these small issues on the MW Golf GTI would significantly improve its visual quality — it would be amazing.

KANE (December 21, 2025 @ 04:04)
This is subtle, but clearly noticeable in close and side camera angles.
2. Front VW badge / nose geometry
When viewed from the side, the VW badge itself lacks proper protrusion and appears too flat compared to the Carbon model. In Carbon, the badge has slight depth and integrates better with the front nose shape, while in MW the badge sits almost flush with the body, which looks visually incorrect from certain angles.


Uploaded on August 24, 2019 at 20:36:56.
Last updated on December 15, 2025 at 21:39:15.

Download

 
76cccf-X360 Stuff (v4.1) - Download links.zip (Size: 1.4KB) Latest Version
 
355904-X360 Stuff (v4.0) - Download links.zip (Size: 1.4KB) Old Version
 
3badef-NFSMW (2005) X360 Stuff (v3.2 Beta) - Download links.zip (Size: 1.41KB) Old Version