[NFSC] NextGenFX by SENSE

Category: Scripts | Game: Need for Speed: Carbon


[NFSC] NextGenFX





Hi Folks,
This is a mod that completely changes how the game Looks and feel.
Since this is my first mod ever, feel free to give me some ideas on how to improve it.

First of all, i want to give a Special thanks to everyone who helped me and set the base:
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  • Xan/Tenjoin (decompiled shaders)
  • BlueSkyWest (explaining some code)
  • PAIN (some ideas)
  • Good Shit (idea for Fixing flare-rotation direction)
  • UNLOCALIZED (some ideas of how to fix certain szenarios)

Requirements:
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How to set-up the mod:
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!! You will either need XANs shaderloader (recommended for better usability) or Extended Customization 4.0.1 by Archie !!
!! when using EC4.0.1 you need to enable Custom shaders and compile FX files in the ini of EC !!

Xan Shaderloader: XANS-SHADERLOADER (included)

Install Guide

  • delete FX folder (in game root Folder) if existing

    Vanilla install:
  • install widescreenfix and hdreflections first!
  • copy FX Folder, SCRIPTS Folder and dinput8.dll in game root Folder, replace files if asked for
  • install new Filters with Binary from "Filter" Folder (uninstaller also located there)
  • (Bonus) install new Flares from "Flares" Folder (uninstaller also located there), install VANILLA_INSTALL(or _UNSINSTALL) script with OGVI

    SunRise Install:
  • copy FX and SCRIPTS Folder to game root Folder
  • replace files if any
  • (Bonus) Install new Flares from "Flares" Folder (uninstaller also located there)

    Emitter Overhaul:
  • make a backup of your global folder first
  • install each part by number with OGVI (ignore all errors if there are any, all is fine):
    1. emitterdata
    2. emittergroup
    3. simsurface
    3.1 simsurface(W2C) (if Wolrd 2 Carbon mod is used)


How to customize the mod:
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  • open "visualtreamtent.fx" with VisualStudio/Code, NotePad+ or any Editor you want
  • Change the values to your preferations
  • (! IMPORTANT !) To see the changes you Need to go to Video Settings and Exit out again, that will reload the shaders

!! DO NOT TOUCH THE OTHER FILES OR YOU ELSE YOU CAN BRAKE THE MOD !!

List of what added and changed:
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  • better Motionblur
  • added a simple DOF-shader
  • added reimagined "HDR": improved code
  • added ambient-lighting
  • added Vignette
  • added ACES2 and FILMIC tonemaps (ACES2 activated at beginning, you can Change it)
  • added chromatic abberation shader
  • added sharpen shader
  • added Film-grain shader
  • added Bloom shader
  • added Camera Distortion shader
  • added Color desaturation shader
  • made cliff fall, cop-intro and speedbreaker effects editable: for SunRise we use vanilla cop-intro
  • added some more controls in "visualtreatment.fx"
  • added standalone colorgrading
  • added color temperature adjustment
  • re-added pauseblur
  • added brightness and contrast control

  • balanced brightness-levels to Luma 709
  • improved code Performance: now only enabled effects get calculated, that way, we improve Performance alot
  • better particle shader for better Flares and smoke: Bugs (particle Scrolling, particle flickering and more) fixed!
  • improved log to linear colorspace decompression
  • improved screenefect shader for better road reflections and Bloom

  • removed Fog shader since its unused

!! YOU HAVE PERMISSION TO CUSTOMIZE THE MOD AS LONG AS PROPS ARE GIVEN !!
!! YOU HAVE PERMISSION TO SHARE AND USE THE MOD IN MODPACKS AS LONG AS PROPS ARE GIVEN !!

Recommended Mods:
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Link to Source:
NextGenFX







Comments


yukiman (November 26, 2024 @ 14:06)
@HellRaven, does this work on the current version of redux? its using the extended customization v3

HellRaven (November 21, 2024 @ 23:25)
@Zethras can happen, dont worry

Zethras (November 21, 2024 @ 23:02)
@Hellraven please disregard my previous message; I did everything you said, but since I'm dumb as a dump trunk I did not set the visual treatment to high. Doing it enabled the effects xD

HellRaven (November 21, 2024 @ 19:46)
@Zethras

Currently it just applies default settings. You need to change them in visualtreatment.fx
also you need to have either shaderloader installed or enabled Compile shaders in ExtendedCustomization.ini
When you dont have that done you wont ofcourse see any difference

Zethras (November 21, 2024 @ 16:53)
No disrespect meant dude, but I don't see any difference in my game... everything is exactly the same as it was before (I'm using this in combo with PS3 Treatment and Apex)

HellRaven

  

Uploaded on October 28, 2024 at 13:28:10.
Last updated on November 29, 2024 at 04:03:34.

Download

 
7c2a04-[NFSC] NextGenFX v1.3.rar (Size: 2.22MB) Latest Version
 
a4e0da-[NFSC] NextGenFX.rar (Size: 2.22MB) Old Version
 
1244ac-[NFSC] NextGenFX v1.2.rar (Size: 11.72MB) Old Version