NFS Carbon Remastered UI by BadassBaboon

Category: Interfaces | Game: Need for Speed: Carbon


NFS Carbon Remastered UI







REMASTERED UI



Need for Speed Carbon is considered one of the best NFS titles of the 2000s, but as time goes, quality standards go up, so I present to you, the Remastered UI for NFS Carbon, This modification aims to improve the User Interface of the game and much more. All of the textures are re-created following the design of the original textures to keep to the nostalgia that is Carbon. This modification IS NOT a TexMod TPF, instead, all of the textures are replaced directly within the files for maximum efficiency and convenience.

Here are a few notable changes that are made:
  • Fonts
  • Outlines and background elements
  • Menus and selections
  • Autozone and career
  • HUD
  • Crew camos
  • Map and icons
  • Challenge series medals and stars
  • Car classes and types
  • Turf backgrounds
  • Mailbox
  • Pursuit indicators
  • Intro screen
  • Crew section and member abilities
  • Race type icons
  • Track maps
  • (BONUS) Improved brake discs from Undercover
  • (BONUS) Normal-mapped HD Carbon Fiber
  • (BONUS) Modern Palmont license plate


SUPPORTED MODS:
EVERYTHING - Instructions included in the ReadME file.

>>>> What's new in 3.3?
- Updated the body font to HelveticaNeue Condensed (Much more accurate)
- Mipmapped the body font
- Removed the bold fonts (again)
- Added NFS 2015 Style Minimap as an optional content
- Added 60FPS Barrier Animation as an optional content
- Added HD Barrier backdrop

>>>> What's new in 3.2?
- Added HD Track maps (Thanks Madevi)
- Bonus contents are back (Bold font and custom license plate)
- Mipmaps are re-adjusted

>>>> What's new in 3.1?
- New and accurate splash screen logo (Thanks Aero_)
- Script cleanup

>>>> What's new in 3.0?
- Moved the mod entirely to Binary
- Every single mod is now supported and should work fine with Remastered UI
- Fonts now look on par with the vanilla game (Thanks Madevi)
- Significantly lowered the file size
- Re-added the HD splash screen logo
- Fixed the radar ring texture

>>>> What's new in 2.6?
- Added Polish characters
- Added a normal-mapped carbon fiber
- Recreated the mouse cursor
- Replaced HD Font Support with HD Content Support
- Slightly adjusted the bonus license plate
- Smoothed the body font further

>>>> What's new in 2.5?
- Fully fixed Carbon Battle Royale Mod Support
- Optimized ALL of the textures for better visibility on low screen resolutions
- Recreated the crew member ability icons
- Recreated ALL of the mode icons
- Recreated the drafter turning indicator icons
- Recreated the vinyl editor icons
- Recreated the Picture-in-Picture frame
- Recreated the drift meter
- In-game emitter UI icons are now properly remastered
- Improved the fonts smoothness
- Fixed the star symbol in the main body font
- Fixed NFS Movie font
- Added two bonus contents (New Palmont license plate & Bold font)
- Upscaled some additional textures with normalmaps
- Added support for Extended Car List 2
- Added support for Ferarri F40 [Add-on]
- Added support for Ferarri 288 GTO [Add-on]
- Added support for Lamborghini Countach [Add-on]
- Added support for (993) 911 Carrera [Add-on]

>>>>What's new in 2.4?
- Minimap radar is now properly remastered
- Added support for the latest Carbon Battle Royale mod
- Optimized a few of the textures
- Added support for Bugatti Divo [Add-on]
- Added support for Bugatti Veyron 16.4 [Add-on]
- Added support for Lotus Evora [Add-on]
- Added support for McLaren Senna [Add-on]
- Added support for Lamborghini Sesto Elemento [Add-on]

>>>> What's new in 2.3?
- Recreated a few of the mode icons
- Recreated the pause menu Palmont City background
- Recreated the keyboard button icons
- Crew camos types are now properly remastered
- Fixed 8-bit looking textures
- Fixed support for Carbon Battle Royale Mod
- Added support for Carbon Battle Royale Car Addon Pack
- Added support for Carbon Battle Royale DLC
- Added support for Porsche 919 Hybrid Evo [Add-on]
- Added support for Ferrari F8 Tributo [Add-on]

>>>> What's new in 2.2?
- Added HD Fonts for title, body and tac numbers
- Added support for Carbon Battle Royale Mod
- Added support for the 2019 Apollo Intensa Emozione [Add-on]
- Detailed the pause menu map with shortcuts, bridges, etc...
- Updated support for the Ultimate Mod
- Improved the emitter textures
- Removed DYNTEX.BIN (Splash screen logo) until TexEd properly supports it

>>>> What's new in 2.1?
- Added support for the Endgame Mod

>>>> What's new in 2.0?
- Fixed DYNTEX.BIN crash, AGAIN (Hopefully this time it works)
- Added support for the Improvement Mod
- Added support for the Ultimate Mod
- Added support for Mitsubishi Eclipse Elite [Add-On]
- Added support for Alfa Romeo 8C Competizione [Add-On]
- Added support for 1990 BMW M3 Sport Evolution (Evo III) (E30) [Add-On]
- Added support for Ford GTX1 [Add-On]
- Did the EATrax icons

>>>> What's new in 1.1?
  • Fixed DYNTEX.BIN crash (Thanks Aero_)
  • Fixed compression issue
  • Improved and fixed a few icons
  • Added support for MrAdam's Extended Car List
  • Removed unnecessary texture archives

Preview






Comparison



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Comments


BadassBaboon (May 31, 2021 @ 13:54)
@Redline You have to manually find the textures and test to see if it matches or not.

Redline (May 29, 2021 @ 13:38)
Hi Badassbaboon,

I am currently trying to transfer several textures (roads, façades, etc.) from a Texmod TPF into the original game files, very similar to what you have done here -- only with less success. The names (or addresses?) of the textures I have extracted from the TPF via TPFextract do not in the slightest resemble anything I find within the .lzc or .bin files. For example: NFSC.EXE_0x0A062155. Can you give me a hint on how to interpret or translate such naming?

Thanks in advance,

R.

TsipTseese (April 01, 2021 @ 12:32)
@BadassBaboon Hey, is there a way for me to create custom fonts for this game? Though I like the one you used, I'd still prefer using a custom font of my own.

BadassBaboon (March 29, 2021 @ 13:04)
@Emu I've added the HD Barrier backdrop in the new update but the arrows are currently not possible to replace as their animation will break.

Emu (March 26, 2021 @ 05:34)
You can make road barriers in HD?

Uploaded at: June 08, 2019 @ 12:39